666alpha 24 HRS. EXPERIMENT IN PROCEDURAL LANDSCAPING INSIDE A GAME ENGINE. FIRST APPROACH.
OVERSATURATION. COMMISSIONED BY RHIZOME 2004. DOWNLOADABLE GAME BASED IN GL-TRON.
4D STILLS. SEQUENCE N. SPACETIME IMAGE SEQUENCES.
SCREENHAUS: STUDY FOR A MEDIATIZED LIVING- WORKING- LEISURE ENVIRONMENT.
SUSTAINABLE LIFE: STUDY FOR AN ARTIST'S HUB IN THE MEXICAN DESERT.
URBAN INTERACTIVE HYPERSURFACE
don't just sit there playing games all day .....................................................................................................!
TEACHING:
INTERACTIVE PROTOTYPES FOR COMPUTER GAMES AT UNVERSIDAD IBEROAMERICANA [SPRING 2007] SOME STUDENT WORK HERE.
WORK IN PROGRESS: INTERPASSIVE LANDSCAPES BUILT IN A GAME ENGINE, CONTEMPORARY RUINS.
CORRIDOS. PART OF TIJUANA CALLING, CURATED BY MARK TRIBE. A GAME OF EXCHANGE ACROSS THE BORDER.